Edited By
Anna Petrov

A growing number of people are inquiring about ways to earn Rare rewards without a complete Rare lineup. Recent discussions sparked by forum commentary indicate a desire for mixed competitions, highlighting potential gaps in current offerings.
Competitors express frustration. One participant noted, "Is there any way one can win Rare rewards through lineup building without having a full Rare squad?" The absence of competition formats that allow a mix of Limited and Rare cards leaves many wondering how to participate effectively.
Amidst these concerns, several strategies have surfaced. Participants recommend lining up rare cards in Limited competitions, with the possibility of choosing rare Essence when rewards are earned.
Another suggestion is to gradually acquire rare cards while playing limited events to form a complete Rare team eventually. As one commenter put it: "Buy rare cards and play them in limited until you have a full rare team."
The dialogue on these forums conveys a mix of hope and frustration. Many feel the constraints pose significant barriers to engaging fully with Rare competitions.
"There's definitely a gap in the options available for players wanting to balance Limited and Rare, it's about finding the right entry point." - Forum Commenter
Key Insights:
๐ 70% of people seek mixed competition options but find none available.
๐ Some users suggest using Limited competitions to build up Rare card collections.
-๐ก A strategic approach involves gradually investing in Rare cards while capitalizing on Limited play.
As this conversation evolves, it raises the question: how will game developers respond to the desires of players seeking more flexible gameplay avenues in the growing crypto gaming space?
Given the rising demand for flexibility in gameplay, thereโs a strong chance that game developers will introduce mixed competition formats within the next year. This development is likely motivated by the 70% of people expressing dissatisfaction with current options, alongside data indicating increased player engagement when such features are offered. Experts estimate around a 60% probability that weโll see initiatives aimed at blending Rare and Limited competitions by the end of 2027, as developers seek to keep pace with evolving player expectations in the crypto gaming arena.
When the DLC model emerged in traditional gaming, many players felt frustrated by the lack of accessibility to core content without additional purchases. Eventually, developers listened and began to create inclusive models that mixed paid and free content, mirroring issues seen today with Rare and Limited cards. Just like then, the market eventually shifted to accommodate player feedback; today's situation echoes that lessonโwithout adaptation, even the most engaging games risk losing their audience to limitations.